Last updated on Aug 31, 2024 at 00:17by Mysticall10 comments
This guide will walk you through everything you need to know about playing Augmentation Hunter in Battleground Blitz,including specific playstyle tips, talent builds, and much more.
1.
Augmentation Evokers in Battleground Blitz
2.
Playstyle as Augmentation Evoker
The main role of a Augmentation Evoker in battleground blitz is to use relentless single-target damage on enemies to quickly force kills, crowd control healers with Sleep Walk, and buff your team with Ebon Might. To keep your team offensive, you will use Fury of the Aspects when your team has cooldowns and follow this up with maximizing your damage output. If teams try to setup kills on you, use Obsidian Scales to reduce damage on you and Hover to get away from the fight.
In addition to damage and crowd controlling, you will also be slowing every enemy you can with Azure Strike, Landslide, and Disintegrate. This is a crucial part of the Evoker toolkit for battleground blitz. If you are able to slow enemies when they are on their way to a base and your team passes them, your team will likely get the base.
3.
Talent Choices for Augmentation Evoker
Here is the talent build you will be using to maximize your damage output:
4.
Recommended PvP Talents for Augmentation Evoker
- Born in Flame
- Unburdened Flight
- Obsidian Mettle
There are the best 3 PvP talents to play in battleground blitz as a Augmentation Evoker. Although you are considered a support specialization, damage is still important. Born in Flame reduces the cast of time of Living Flame by 100% after casting Ebon Might. This will help with maximizing your and your team's damage output. Unburdened Flight makes it so Hover makes you immune to movement speed reduction effects. Finally, because there are so many interrupts to deal with in battleground blitz, Obsidian Mettle is a mandatory choice if you want to maximize your damage and healing output.
For an in-depth guide to Augmentation Evoker talents, read here:
Augmentation Evoker Talents
5.
Crowd Control as Augmentation Evoker
In Battleground Blitz, without the Arena Dampening effect, healers, whenleft alone, are able to sustain against many players with relative ease. Theway to counter the high throughput of healers in Battleground Blitz is with theeffective use of crowd control.
Evoker has many tools in its kit to aid with this:
- Sleep Walk
- Landslide
- Deep Breath
- Azure Strike slows multiple enemies
- Disintegrate.
6.
Augmentation Evoker Team Utility
Although Augmentation Evoker is a damage specialization, it still hassome healing and utility that can be used to help teammates:
- Cauterizing Flame is a 1-minute cooldown that removes allBleed, Poison, Curse, and Disease effects. This should be used when anyof those are active on yourself or a teammate.
- Emerald Blossom should be used when Essence Burst isactive, and your team is falling behind. It also extends the duration of Ebon Might.
- Living Flame should be used on a teammate or ally when yourteam is falling behind.
- Use Rescue to heal yourself or an ally andreposition around the map.
- Bestow Weyrnstone is a niche spell if you are using it. Thisconjures two portals that can be used by yourself or a teammate. Thiscan help with kiting enemies when they are being targeted.
- Blistering Scales is a great talent versus melee. Use thison a teammate who is being targeted to increase their armor and dealdamage at the same time.
7.
Augmentation Evoker Defensives
- Obsidian Scales is one of your primary defensives. This reducesthe damage you take by 30%. If you use the Obsidian Mettle PvPtalent, it will also make you immune to interrupts, silences, andpushbacks.
- Renewing Blaze is another defensive you will want to Rotatewith your Obsidian Scales. This will heal 100% of any damage youtake while it is up over 8 seconds. It is important to use this rightbefore you start taking damage and not after, or the heal will not bestrong.
- Breath of Eons deals a large amount of damage to the team andcan be used to do damage. However, it is great for avoiding crowd controlwhen the enemy team is pushing toward you. For example, you will want touse this to avoid a Priest's Psychic Scream when they run towardsyou.
- Augmentation Evoker's mobility is an incredibly important defensive.Here are some spells that you should master to help keep your team alive:
- Hover launches you forward and increases your movement speed.It also makes you immune to slows with the PvP Talent Unburdened Flight.
- Rescue swoops you to an ally and allows you to bring them to alocation. Use this to help your teammate reposition and get away from theenemy team.
- Wing Buffet/ Tail Swipe are the Dracthyr racialsthat will help you get away from the enemy team targeting you. If you takethe Walloping Blow talent turns these two spells into slows aswell.
- Cauterizing Flame removes all bleeds, points, curses, anddiseases from a teammate. This is a crucial spell when you play againstspecializations like Feral Druids, Assassination, Rogues, or Warlocks.
8.
Augmentation Evoker Stat Priority and Gear
- Intellect;
- Versatility;
- Haste;
- Mastery;
- Critical Strike.
The stat priority for Augmentation Evoker is the same in Battleground Blitz and Arena. If you want an in-depth explanation and suggestions on gear, read our gearing section here:
Augmentation Evoker PvP Gear
9.
The Role of Augmentation Evokers in Battlegrounds
9.1.
Capture the Flag (Warsong Gulch, Twin Peaks)
Due to Augmentation Evoker having high single-target damage and Ebon Might buffing damage to teammates around them, your primary goal in capture the flag maps is to play offense and output as much damage as possible. This means that when an enemy player picks up your flag, you should be trying to kill that flag carrier. Quickly leave the team fight when this happens and setup kills on the enemy team's defense. Utilize tools like Azure Strike and Landslide to slow the flag carrier and Sleep Walk on the enemy healers. If you start to dip low on health, be sure to trade cooldowns, such as Obsidian Scales and Hover. Use Rescue to help teammates cross the map if they are being slowed. For an in-depth guide to Augmentation Evoker damage rotations, read here:
Augmentation Evoker Playstyle
9.2.
Resource Race (Arathi Basin, Battle for Gilneas, Deepwind Gorge)
On resource race maps, your primary goal is to go to wherever the team fight is and overwhelm enemy players with your damage to secure a node. On these maps there are not many ways for Augmentation Evoker to make plays or solo sit a base. This means you need to focus on winning the crucial team fights that will frequently happen over the course of the game. Here is an example of what your rotation should look like to both maximize your damage output and maintain Ebon Might on your team:
- Use Ebon Might to increase your and your teammate's stats.
- Use Eruption to deal damage and increase the duration of Ebon Might.
- If the enemy team has multiple magic buffs, use Fire Breathwith Tip the Scales to dispel them if you are using the Scouring Flame PvP talent.
- Use Upheaval to deal more damage to the enemy team andincrease the duration of Ebon Might.
- Use Living Flame as a filler to try to get Essence Burst.This will make it so Eruption costs no Essences.
- Use Eruption if you get an Essence Burst proc.
- Use Breath of Eons if you can hit multiple people with it. Thiswill apply Temporal Wound to any enemies hit and increase theduration of Ebon Might.
- Note: Use Landslide if you want to root the enemy team inplace before using Breath of Eons
- Azure Strike does not deal the most damage, but it is instantand is perfect for killing Shaman totems and gives you a chance of an Essence Burst.
This rotation will surely guarantee an early kill in the team fight. This results in the enemy team falling behind quickly and your team taking the node.For more information on Augmentation Evoker damage rotations, read here:
Augmentation Evoker Playstyle
9.3.
Hybrid (Eye of the Storm)
Similar to resource race maps, your goal is to maximize your damage output,slow enemies who might be trying to help if they are falling behind, and supporting your team with off-healing/ Ebon Might. The goal on this map, unlike normal Rated Battlegrounds, is to team fight at one node and try to cap both bases. This results in long 7v7 team fights, and the winner will more than likely pull ahead quickly. Trade your defensives when you get low ( Obsidian Scales, Rescue, etc.) and get value out of Ebon Might/ Sleep Walk on enemy players.
Note: Capping the flag will make the inactive bases active, and both teams will have to recap the nodes. Use this tactic if your team is falling behind on points or lost the team fight.
9.4.
King of the Hill (Temple of Kotmogu)
Ranged DPS specializations will always be the best orb carriers on Temple ofKotmogu, so you should be one of the first players to get an Orb if there is one available. The most important part about this map is to win the initial team fight and quickly gain momentum by grabbing 3 orbs and standing in the middle of the map. When the enemy team starts to resurrect, leave middle and kite around the center. Here are some tips for this map:
- Players take more damage the longer they hold the orb. This means that, eventually, the Orb carriers will die. Ideally, your team will only hold 2-3 orbs at a time so that you do not easily wipe when you have high stacks.
- Make sure you die on the correct side of the map! You and your team will resurrect depending on where you died. If you die on purple side, you will resurrect on blue side and vise versa. Ensuring you and your team resurrect together is crucial, this will allow you to regroup faster and quickly wipe the enemy team that will be weak.
10.
Changelog
- 30 Aug. 2024: Page added.
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