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Battle Rules
This game is an action RPG with card commands.
Fight with up to 3 characters from your party of 6 to defeat all the enemies.
If the time runs out, you will lose regardless of how much health you have left.
*Certain Story Battles may have special victory conditions.
*When the time runs out in PvP mode, the player who dealt the most damage to the other is the winner.
Elements
Characters each have an Element.
When a character with an elemental advantage attacks, they will deal more damage.
If they have an elemental disadvantage, they will deal less damage.
*However, Elements will not deal reduced damage against DRK.
[Basic Elements]
・RED: strong against YEL, weak against BLU
・YEL: strong against PUR, weak against RED
・PUR: strong against GRN, weak against YEL
・GRN: strong against BLU, weak against PUR
・BLU: strong against RED, weak against GRN
[Special Elements]
・DRK: strong against all Basic Elements, weak against LGT
・LGT: strong against DRK, no weaknesses
Reverse Element Factors
With Reverse Element Factors, your favorable Elements will be treated as unfavorable, and your unfavorable Elements as favorable.
Characters who possess this ability effect will have a Reverse mark next to their Element icon.
E.g., if an "Element: RED" character's Element factors are reversed, they will be strong against BLU and weak against YEL.
*Reverse Element Factors only affects basic Elements. It has no effect on the DRK and LGT Elements.
When two characters with reversed Elements face each other, whether or not your opponent's Element factors are reversed has no effect, and only their base Element will be taken into account.
E.g., if an "Element: RED" character's Element factors are reversed, they will be strong against BLU & Reverse BLU, and weak against YEL & Reverse YEL.
Arts Card Types
There are several kinds of Arts Card.
・Strike
Charges towards the enemy's position and attacks with a melee strike.
・Blast
Fires off Ki Blasts to attack from current position.
・Special Move
Attacks with a Special Move that's unique to each character.
・Special
Activates various effects that are unique to each character.
・Awakened
Activates a special attack.
(Only some characters have this card.)
・Ultimate.
Activates an attack that's even more powerful than a Special Move.
(Only some characters have this card.)
Ki Gauge
Displays remaining Ki. Depleted when Arts Cards are used. Ki Gauge is restored over time.
Heavy Attacks
When a battle member uses an Arts attack, there is a chance it will become a Heavy Attack and deal increased damage.
*Attacks from guest or enemy characters cannot become Heavy Attacks.
When a Heavy Attack occurs, there is a chance it will become a Super Heavy Attack and deal even more damage than a normal Heavy Attack.
Heavy and Super Heavy Attacks will not occur in the following content:
- PvP
- Tournament of Power
Improving a character's Heavy Attack capabilities through Arts Boosting will increase the chances that Heavy and Super Heavy Attacks occur.
When controlling one of your own characters in battle, their Heavy Attack capabilities will be displayed at the bottom of each Arts Card.
*They will not be displayed in battles where Heavy and Super Heavy Attacks do not occur.
Heavy and Super Heavy Attacks will not occur for the following attacks:
・Rising Rush
・All-Out Rush
・Rising Rush Z
Arts Boost Grade Requirements
Some Stories will have Arts Boost Grade Requirements. If a given boost does not exceed a specified grade requirement, then the corresponding Arts will deal reduced damage.
*If a given boost does not meet multiple requirements, then only the strongest damage reduction effect will be applied.
*Guest characters do not need to meet Arts Boost Grade Requirements.
If a Story has Arts Boost Grade Requirements, they can be checked in the Story's details.
The affected Arts Boosts, required grades, and damage reduction vary depending on the Story.
The following attacks will be affected by Arts Boost Grade Requirements:
・Rising Rush
・All-Out Rush
・Rising Rush Z
Enemy Distance
Short, medium, and long distances exist, and different attacks reach different distances. Check Arts for details.
Ranged Attacks
Ranged Attacks that show a Danger Zone by your feet cannot be evaded by Vanishing Steps. Move out of range to avoid them.
Dokabaki Impact
Dokabaki Impact occurs if equal power strikes* collide. Tap to gain Ki and damage your enemy.
* And some Special Move.
Rising Rush
Tap an Arts Card with a Dragon Ball to fill Dragon Ball Slots. Get 7 and a button to trigger Rising Rush will appear.
Status Conditions
Certain skills can cause Abnormal Conditions uponcharacters.
The effects of Abnormal Conditions will automatically restore after a set number of counts.
[List of Abnormal Conditions]
Faint: Character becomes uncontrollable
Poison: Character takes damage over time
Bleed: Character takes damage over time
Attack Types
When using Arts Cards to attack, there are three Attack Types: Strike Type, Blast Type, and Mixed Type.
Different stats are used to determine damage done by each type.
Even if two Arts are using the same parameters, their damage and cost may differ due to differences between the characters using them.
Attacks can also have four Attributes: Impact, Slice, Pierce, and Explode.
Battle Style
Each character has a
specific "Battle Style"
that gives them unique
perk.
Melee Type
-Excels in melee attack
Ranged Type
-Excels in ranged attack
Defense Type
-Excels in defending
Support Type:
-Excels in buff/debuff
Special Move
The Attack Type of Special Move differs based on the Skill.
Status Icon
A Status Icon will be displayed if your character has a status effect applied by a skill.
Status Icons fall into the following categories.
Some of the different Status Icons are shown in the images below.
・Attribute Upgrade
Character's attributes are strengthened
Status Icon | Effects |
---|---|
Strike Damage UP | |
Blast Damage UP | |
Inflicted Damage UP | |
Strike Arts Power UP | |
Blast Arts Power UP | |
Special Move Arts Power UP | |
Self-Destruct Damage DOWN | |
Self-Destruct Inflicted Damage UP | |
Element Factor UP | |
Critical Damage UP | |
Critical Rate UP | |
Critical UP | |
Strike Defense UP | |
Blast Defense UP | |
Sustained Damage CUT | |
Strike Cost DOWN | |
Blast Cost DOWN | |
Special Move Cost DOWN | |
Special Skill Cost DOWN | |
Ki Recovery UP | |
Health Restoration UP | |
Gauge Recovery UP | |
Poison Resistance UP | |
Bleed Resistance UP | |
Faint Resistance UP | |
Paralyze Resistance UP | |
Immobilize Resistance UP | |
Flash Resistance UP | |
Bleed Resistance UP | |
Poison Resistance UP | |
Faint Resistance UP | |
Paralyze Resistance UP | |
Immobilize Duration DOWN | |
Flash Duration DOWN | |
Impact Resistance UP | |
Slice Resistance UP | |
Pierce Resistance UP | |
Explode Resistance UP | |
Extra Strike Arts Effect: Faint | |
Penetrate: Cover Sust. Damage Cut | |
Special Move Damage UP | |
Card Drawing Speed UP | |
Arts Cost DOWN | |
Stand-By Count DOWN | |
Strike Arts Damage UP | |
Blast Arts Damage UP |
・Attribute Downgrade
Character's attributes are weakened
Status Icon | Effects |
---|---|
Inflicted Damage DOWN | |
Sustained Damage UP | |
Strike Arts Power DOWN | |
Blast Arts Power DOWN | |
Special Move Arts Power DOWN | |
Self-Destruct Sustained Damage UP | |
Self-Destruct Damage DOWN | |
Element Factor DOWN | |
Critical Damage DOWN | |
Critical Rate DOWN | |
Critical DOWN | |
Strike Attack DOWN | |
Strike Defense DOWN | |
Blast Attack DOWN | |
Blast Defense DOWN | |
Strike Cost UP | |
Blast Cost UP | |
Special Move Cost UP | |
Special Skill Cost UP | |
Ki Recovery DOWN | |
Health Restoration DOWN | |
Gauge Recovery DOWN | |
Poison Resistance DOWN | |
Bleed Resistance DOWN | |
Faint Resistance DOWN | |
Paralyze Resistance DOWN | |
Immobilize Resistance DOWN | |
Flash Resistance DOWN | |
Bleed Resistance DOWN | |
Poison Resistance DOWN | |
Faint Resistance DOWN | |
Paralyze Resistance DOWN | |
Immobilize Duration UP | |
Flash Duration UP | |
Impact Resistance DOWN | |
Slice Resistance DOWN | |
Pierce Resistance DOWN | |
Explode Resistance DOWN | |
Special Move Damage DOWN | |
Card Drawing Speed DOWN | |
Arts Cost UP | |
Stand-By Count UP |
・Abnormal Condition
Character has an abnormal condition applied (i.e. Faint, Poison, Bleed)
Status Icon | Effects |
---|---|
Immobilize | |
Bleed | |
Faint | |
Flash | |
Paralyze | |
Poison |
・Buff
Character gains a status enhancing effect
Status Icon | Effects |
---|---|
Immunity to All Abnormal Conditions | |
Extra Blast Arts Effect: Reduce Ki | |
Extra Special Move Arts Effect: Reduce Ki | |
Extra Strike Arts Effect: Reduce Ki | |
Extra Normal Attack Effect: Absorb Ki | |
Extra Blast Arts Effect: Recover Ki | |
Extra Special Move Arts Effect: Recover Ki | |
Extra Strike Arts Effect: Recover Ki | |
Extra Normal Attack Effect: Absorb Health | |
Extra Blast Arts Effect: Restore Health | |
Extra Special Move Arts Effect: Restore Health | |
Extra Strike Arts Effect: Restore Health | |
Immunity to Unfavorable Elements | |
Restore Health Over Time | |
Immunity to All Attribute Downgrades |
Armor & Armor Break
"Armor:
This characteristic prevents actions from being interrupted even when hit by an attack.
However, you will still take damage from the attack when hit.
(Example) Strikes with the ""Blast Armor"" characteristic
These Strike skills will not be interruped
even if you are hit by an enemy's Blast skill.
*Certain skills will nullify armor characteristics.
Armor Break:
This can nullify the characteristic of certain skills and abilities that prevents actions from being interrupted even when hit by an attack.
"
Auto Mode
Battle will be conducted automatically when the Auto Mode button is switched on.
You are still able to input battle commands normally during Auto Mode and it will remain active afterwards.
Auto Mode can be turned off at any time during battle by tapping its button again.
*Auto Mode cannot be used in modes that involve other players, such as PvP and Hyperdimensional Co-Op.
Arts Card Draw Speed
There are five levels to the Arts Card Draw Speed.
Normally Draw Speed starts at level 2.
Level 5: Super
Level 4: Rapid 2
Level 3: Rapid 1
Level 2: Standard
Level 1: Slow
Arts Card Draw Speed levels can be changed with Abilities that increase or decrease the Draw Speed.
Ki Attacks and Physical Attacks
Arts attacks that involve Ki techniques, such as energy blasts etc., are grouped as Ki Attacks.
Ki Attacks can be absorbed by "Ki Absorption" and other absorption-type actions.
Arts attacks that involve certain weapons or rocks are grouped as Physical Attacks.
Physical Attacks are unaffected by "Ki Absorption" and other absorption-type actions.
Unique Gauge
The Unique Gauge is a special resource that some characters use to activate exclusive effects.
There are various types of Unique Gauges that differ in how they are used and the activation conditions for their effects.
Attack Type
When Arts are used, the Unique Gauge will increase.
Sustained Damage Type
When characters are hit by enemy Arts attacks, the Unique Gauge will increase.
Charge Type
While the character is on the battlefield, the Unique Gauge will increase when charging Ki.
Evade Type
While the character is slide moving or standing still, they will consume a certain amount of their Unique Gauge to activate Evade against certain enemy attacks.
Depending on the character, Evade might act as a counter and deal damage to the enemy.
Counter Type
During specific actions, the character will consume a certain amount of their Unique Gauge to activate a counter against some enemy attacks.
Depending on the character, this counter may deal damage to the enemy.
Time Type
The Unique Gauge will increase over time.
Depending on the character, the Unique Gauge may stop charging or decrease in certain situations.
Switch Ability Type
Every time the character uses their Switch Ability, the Unique Gauge will increase.
Dragon Ball Type
The Unique Gauge will charge every time you obtain a Dragon Ball.
Check the individual characters' details screens for more information on the various effects, number of activations, and more.
Synchro Gauge
Synchro Gauges:
Certain Tag Characters have a "Synchro Gauge".
Tapping the gauge once it's full will activate special effects or actions.
Check the characters' details screen for more information about the gauge's effects and fill requirements.
Quick Battle
By checking "Quick Battle" before starting a battle,
you will be taken straight to the results screen.
In the ZENKAI Rush Battle, battle results are determined
according to the Elements, Health, Strike Attack, Blast Attack,
Strike Defense, and Blast Defense of your chosen characters.
Revive・Revive Disruption
Revive is an ability that allows some characters to revive with a certain amount of health when their health reaches 0.
Revive Disruption is an ability that activates when a character on the battlefield causes an enemy character with a "Revives when health reaches 0" effect to revive.
Support Action
This is a special action that only activates when certain characters are on standby.
The activation conditions and effects depend on the character.
Arts Action
Some characters have Arts Actions, which are additional inputs that are shown on screen during certain Arts.
Performing the displayed inputs correctly will change the effects of the Arts.
Check a character's details screen for more information on the inputs required.